Saturday, March 30, 2013

Chapter 9- Creating and Sharing information with Multimedia Technologies


 Focus Question





What is multimedia technology and how can teachers use it to effectively create and share visual information dynamically in their teaching?  
Photo Credit to pennyflipnfe at Photobucket
 Multimedia technology is when the students are able to learn with different technology like PowerPoint presentations or academically based video tapes. Teachers can use this effectively to create and share visual information by always bringing some time of technology into the lesson like a WebQuests or a PowerPoint to enhance the lesson so that the students can see it. This allows the students to member by a picture or can later go back to look at when reviewing. Not having multimedia technology causes the classroom to not be able to grasp the concepts or be able to use it for a project.
 

Tech tool Link

 
 
This website is very fun to navigate through you can show the student different artists’ paintings and you can also teach them about different art techniques. The students can create their own picture and it’s a great tool because they can show you that they know what they learn or if they understand the concepts. This website is a must use website and pretty self-explanatory on how to go through it. Above is a sample of what your  can do with the website.
 

Summary  

Photo Credit to yaryalitsa on Photobucket
  
This chapter showed me a lot of new ways to teach my students using the multimedia technologies and showed me the differences between not being able to use it and being able to use it. I never realized that the technology is useful until now, I remember being a little girl and seeing my teacher use the overheads and it caught my attention but now I see all of this technology it is way more interesting. I would hate having to erase all my lessons and do them over and over again for each class that came in that day. Multimedia is very useful for teachers and our students being able to look back on it verses memorizing what you need to remember and a 50 50 chance that you would leave a little bit of information out.

Tuesday, March 12, 2013

Chapter 8: Communicating and Networking with Websites, Blog, Wikis, and More


Focus Question
 
How can teachers use wikis to promote collaborative learning?
 
Photo Credit to tkcfiddler on Photobucket
 

A wiki is a website or blogspace that is collaboratively edited and maintained by a group of people (EDUCAUSE Learning Initiative, 2005, July). Wikis are basically used to help students out with the lessons or objectives being presented to the class. Teachers can use them to promote collaborative learning by letting students create their own or to follow the teachers. Wiki gives the students control over what they learn and what they need to learn. Teachers can assign students to create their own on certain topics like science/history projects then allowing a presentation to the class. Teachers can even create their own wiki and then present it to the class then have the class add on as the lesson develops and even grade the page to the rubric the teacher creates for this assignment.
 
Tech Tool Link
 
Moodle seems to be a very interesting website although I did not download it on my computer I did watch the video below and found that it can easily be used and has some great resources for the students to like online test and resources. I would recommend this be used in classrooms everywhere it is kind of like a blog or a wiki page. Children can take test and do it numerous times depending on teacher. It gives them the control instead of learning in one way which would be the way the teacher teaches her classroom.
 
Summary
 
Photo Credit to PRWeb_12_2011 on Photobucket
 
This chapter revolves around ways that teachers and students can communicate ideas online and in the classrooms. It teaches us as future teachers how to be able to teach our students in many ways whether it be wiki, blogs, or just one website. The tech tool links used are all informative to teach us how to set up different websites and how and what to use them for. Students should be able to communicate with peer/teachers through the internet and in person. I know I have said this before but I wish I knew how to make blogs or my own wikispace in high school it would’ve came in handy when I wanted to do a big project but didn’t want to use PowerPoint or just a simple poster. This chapter really kept me on my feet on how effective blog posts or wikispaces can be to our future students.
 
Resources

Maloy, R. W., Verock-o, R. E., Edwars, S.A., & Woolf, B.P. (2010). Transforming learning with new technologies. Allan & Bacon
 

 
 
 
 
 
 

Friday, March 1, 2013

Chapter 7: Problem Solving and Inquiry Learning with Software and Web Tools


Focus Question

 How can teachers evaluate the effectiveness of educational software?
 
Photo Credit to Alamy on theGuardian 

We as educators will be introduce to many online educational software and not knowing how to evaluate them for our students could be dangerous of our classroom. Knowing how to evaluate and what and why to look for certain signs is very helpful. Here are a few I have learned:

1)    Minimize the Use of Games that Teach Isolated Skills. This way states that instead of focusing on how to kill of the enemy find games that focus on I am solving this problem to keep myself or item of home safe from them by keeping the problem going. The way I saw it was that most kids like to play these educational games because they get to kill the enemy so fast or they focus only on how they are killing them. It also make the student depend on that game system to learn the objective when in reality they aren’t learning anything but how to kill of the enemy not the concepts of the lesson.

2)   Scrutinize Games That Function Solely on Points Won or Lost. In some educational games the children get status, tokens, or empires that need to be attended to, organized, and negotiated (text pg. 196). These types of games can have a horrible effect on students because it cause them to act with higher power or become discourage because of their status on the game. Another, downfall would be that the games allow predators to get online and contact the children without educators/parents knowing it. Looking through the game thoroughly is a great way to secure that the children will not get caught in this obstacles.

3)   Discuss Games and Their Content. Unfortunately for us there is no way around the violence or predators that are out there. Taking away the game is not a solution it only causes the student to be more into because they haven’t experienced it and it won’t address gaming outside the school. Students need guidance from their adults just saying “this is not good for you” will not cut it. Discussing video games or the television shows is a great way to show guidance for the kids. This technique allows conversations about the messages behind the commercials or the real meaning of the television show. Playing the games before or with the child is great a great guidance technique.

4)   Play Games Together. Playing games with the children and at the same time critiquing the game allows the child to identify the value of the games and TV shows.
 

Tech tool Link
 
This tech tool link is very hard to understand on the website but it would catch my interest as a child because of the cool animation. I would not use this tech tool link unless I had a better understanding on how to use it for a better purpose. I did enjoy this video on how to create your own broadcast but I’m still unsure on how to use it.
 
 
 
Summary

This chapter was very informative to me because it taught me that some educational software isn’t very educational for the right purpose. It also taught me ways for the future to evaluate the educational software/games before or while giving them to my students. It was very good to know that sometime this games that children play aren’t as educational as they seem and I should really focus on the games and their purposes.

 
 
Resources

Maloy, R. W., Verock-o, R. E., Edwars, S.A., & Woolf, B.P. (2010). Transforming learning with new technologies. Allan & Bacon